![]() In this one, by the end we break the rule to make the player really need to fight to keep the beat. ![]() In the other glitch levels the downbeat is pretty sacred, meaning we make sure to avoid glitching on the first beat of the bar, so there's always a reference point. For this one I wanted to explore what if we edged towards needing the player to keep the beat all by themselves. Originally posted by fizzd:Thanks for the feedback! You're totally accurate in getting our intentions with the level. Not sure if the timing is just that strict even on normal difficulty or if it’s a synch issue.Įdit: finally got it by tapping to the rythm on my off hand but just barely, I feel like the game did a great job with incorporating the rythm in with the gameplay to where things can get tricky but still make sense rhythmically (even with the glitch stuff for the most part) UNTIL this level, I feel like I’m just keeping 7/8 time on my own even though the song just goes off the deep end and I’m just keeping my own imaginary time instead of playin a rythm game. Also I feel like sometimes I’m hitting on beat but the game still judges is at too early for some reason though that’s more of a general thing. I don’t get it, I get so close to the end every time and the. I do fine up until the 7/8 time after the part that eases you into it, from there it just feels impossible to follow because the “glitching” of the audio track just seems TOO overdone for its own good and even just closing my eyes and listening for it there’s literally no stable rythm to follow.
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